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Super Monkey Ball Adventure isn’t all that worthy due to many bugs and other weak points. The minigames, especially cannon, are nice though, especially the last 4 which don’t have excrutiatingly long load times. I have one main strategy that I use for the “last man standing” version, of which needs to be unlocked. I show you it here. I make use of the “boxing glove” as I call it. I also use it to get a harder hit on opponent’s bricks, though this can be a bit tricky. It launches the ball upwards, though it soon disappears through repeated use. I keep all the good stuff low. By doing this, it becomes much harder to knock the castle down to the 4 bricks minimum for the flag to fall, much harder. I protect the boxing glove the most due to it’s effectiveness against the COM players. There’s also a bug – if I’m knocked out, the round won’t continue any further. If a COM gets knocked out, they can still continue on, taking effect during the fighting phase, including the use of items and knocking down bricks. For other details, watch how I do things.

Welcome back, did you check out this awesome street fighting program, it rocks

2 Responses to “SMB Adventure Cannon (Last Man Standing, round 2)”

  • ulillillia:

    Ever since the original, there have always been party games. SMB1 has both “party games” and “mini games”, totaling 7 modes (including the standard ball-to-goal-over-tricky-platforms one). SMB2 has the most I’ve seen, 13. Unless the current ones, toward the Wii, go toward either Xbox 360 (hopefully this one the most) or the PS3 (this will result in a much longer delay, due to its high cost).

  • Coldbrand:

    Cool stuff. Never knew this series had minigames so far off from the core gameplay.

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